While I’m having a lot of fun with AC2, it’s always interesting to hear what other teams are doing in terms of design with other MMORPGs. Yesterday’s dev chat with the Star Wars Galaxies team reveals some interesting tidbits.
On the plus side, I really like some of the ideas that they say they will be implementing, most notably the ability to set target attribute values and let the game manage your buildup to those levels, the concept of “insuring items” to protect them in the event of your death, the inclusion of a mission system (with bounty hunter missions!), a per-player PK flag, and of course player-owned structures (including houses and stores).
On the minus side, I fail to see how it’s an advantage to have a mission system that involves missions in public areas where you can be griefed; I’m not sure what they were smoking when they came up with that one.